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Mobplates

With a Mobplate you catch a mob and release it somewhere else – on your island, on another one, or you sell it in a ChestShop. There are 127 filled plates, from the chicken to the Enderman.

Video: Mobplates (1:56, in German, with sound) – Mala shows you how to catch mobs and release them again.

First you craft a Pale Sherd, and from it the empty Mobplate, both at a crafting table.

Any pottery sherd in the middle, surrounded by 8 bricks.

Recipe: pottery sherd in the middle, surrounded by 8 bricks, makes the Pale Sherd

Pottery sherd and 8 bricks

The Pale Sherd in the middle, surrounded by 8 Mana orbs.

Recipe: Pale Sherd in the middle, surrounded by 8 Mana orbs, makes the empty Mobplate

Pale Sherd and 8 Mana orbs

  1. Right-click a mob with the empty plate. That uses up the plate, the mob gives off pink particles, and you have 10 minutes.

  2. Right-click your marked mob with a Mana Apple. It loses half of its hearts – 20 become 10. This works once per mob.

  3. When you kill the mob, the filled plate goes straight into your inventory. The loot drops as usual.

  4. Right-click a block or water with the filled plate, just like with a spawn egg. On chests, doors and other blocks that react to a click, this only works while sneaking.

You take the filled plate along to other islands, like your whole inventory.

A placed Warpett goes into a plate too, with no fight and no mark – and its flower travels along.

  • Collecting: Click the Warpett with the empty plate. On Bedrock, as usual with Warpetts, sneaking next to it is enough; the plate must be in your main hand.
  • Setting down: Right-click a block, with solid ground and free space. Not in water, lava or fire, not on a cactus or magma, not under a low ceiling and not on an egg. The Warpett immediately rejoins its flower’s network in that world; it eats nothing and doesn’t set off. If that doesn’t work there, you keep the plate.
  • On another island it connects to the Warpetts with the same flower there.
  • Flower: The plate says which one is inside. Warpetts without a flower go in too, and after being set down they roam freely like freshly hatched ones.
  • In a ChestShop: The sign, messages and menu name the flower, for example “Warpett: Mohn”. The sign shortens long names.

The Warpett on the airship and the one on your starting island stay where they are.

You can take a Forestling along in a plate too – no fight and no mark.

  • Collecting: Click the Forestling with the empty plate in your main hand. On Bedrock, tap it or sneak in front of it. If it’s on a lead, you get the lead back.
  • Setting down: Right-click a block, not water. It needs solid ground and two free blocks above, and at most 6 Forestlings may live within 32 blocks. Where you set it down is its new home. If that doesn’t work, you keep the plate.
  • Kind: The plate says which one is inside, for example “Kind: Oak Forestling”. Same kinds stack, different ones don’t.
  • In a ChestShop: The sign, messages and search name the kind.

A Forestling that’s holding a Mana Apple for a purchase doesn’t go into a plate, and neither does the resident Forestling in a clan island’s grove.

You get the empty plate back if

  • the 10 minutes are up,
  • the mob dies some other way,
  • it transforms – say, a pig struck by lightning –,
  • or it disappears.

If you’re not around, the plate drops next to the mob. If you merely leave the island, the mark stays.

If no mob can appear at the spot when releasing, you keep the plate. Only one player at a time can mark a mob.

  • No reward: Released mobs count neither for Mana nor for quests.
  • Babies give the normal plate, and an adult always comes out.
  • Other players’ tamed animals can’t be marked. Residents and the crew don’t fit into a plate either.
  • Trading: You can trade Mana Apples, empty and filled plates and the Pale Sherd in a ChestShop. Mana orbs and Mana Charges stay blocked there. Plates and Mana Apples can’t go into the backpack.
  • Stacks: Mobplates and Pale Sherds stack to 64. Warpett plates only stack with the same flower; all plates without a flower count as one kind. Forestling plates only stack with the same kind.
What you do Right you need
Mark, catch, Mana Apple Animals – for monsters too
Release Build
Collect and set down a Warpett Warpetts
Collect and set down a Forestling Animals

More under Members & rights.

Two achievements belong to the Mobplates: First Catch for your first mob in a plate and Moved In for the first mob you place again. Both count for Warpetts and Forestlings too.

Only what looks permanently different gets a plate of its own. These mobs have several plates:

Mob Plates
Cat 11
Wolf 9
Horse, Rabbit 7 each
Axolotl, Parrot 5 each
Copper Golem, Llama 4 each
Chicken, Cow, Frog, Pig 3 each
Mooshroom, Panda 2 each

Some mobs deliberately have just one plate:

  • Sheep: Every colour gives the same plate, and a white one always comes out.
  • Villager: without professions and biomes.
  • Warpett: one image for all flowers; the plate says which flower it carries.
  • Forestling: one plate of its own for all kinds; the plate says which kind it carries.
All mobs with one plate

Allay, Armadillo, Bat, Bee, Blaze, Bogged, Breeze, Camel, Camel Husk, Cave Spider, Creaking, Creeper, Dolphin, Donkey, Drowned, Enderman, Evoker, Fox, Ghast, Glow Squid, Goat, Happy Ghast, Hoglin, Husk, Iron Golem, Mule, Nautilus, Ocelot, Parched, Piglin, Piglin Brute, Pillager, Polar Bear, Sheep, Silverfish, Skeleton, Skeleton Horse, Slime, Sniffer, Snow Fox, Snow Golem, Spider, Squid, Stray, Strider, Sulfur Cube, Turtle, Vex, Villager, Vindicator, Warpett, Witch, Wither Skeleton, Zoglin, Zombie, Zombie Horse, Zombie Nautilus, Zombie Villager, Zombified Piglin

  • Boss mobs: Ender Dragon, Wither, Warden, Elder Guardian
  • Also: Giant, Illusioner, Phantom, Guardian, Ravager, Shulker, Tadpole, Wandering Trader, Trader Llama, Cod, Salmon, Tropical Fish, Pufferfish, Endermite, Magma Cube