Farming & Automation
Custom farming and automation on MegaBuild.de – systems that make growth, efficiency and planning genuinely fun.
Farming is not a side activity on MegaBuild.de but one of the core systems. The goal: not just standard routines, but systems that make growth, efficiency and planning genuinely fun.
Why farming matters here
In Skyblock, everything you own came from your island at some point. Farms and generators are therefore the basis for:
Resources for expanding your island
Goods for trading and the economy
Capital for upgrades and unlocks
Throughput for long-term goals
Automating sensibly early on pays off heavily later.
Custom generators
MegaBuild uses custom generators instead of the usual off-the-shelf solutions. They are part of progression: what a generator produces evolves with your progress.
Progression & UpgradesPlanning beats speed
Build farms where they still fit later. Space on an island is limited. A farm you have to tear down in three days costs you more than the time you spend planning now.
Principles that work on any Skyblock:
Throughput first, comfort later. A simple farm that runs beats a perfect one that never gets finished.
Think in layers. Building vertically saves surface area for later projects.
Collect centrally. One shared storage beats twenty scattered chests.
Secure your walkways. The most common loss in Skyblock is still falling into the void.
Automate what you do most often. Not what looks most exciting.
Still open
Which generator types, farm mechanics, automation blocks and redstone rules will exist – and whether there are limits on things like hoppers or ticking entities – has not been announced publicly yet.
This page will be filled with the real values and rules once Skyblock launches. Announcements go out via Discord.
Related pages
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